Wednesday, July 15, 2015

HouzSPOT

Scenario: 
Retail consists of the sale of physical goods or merchandise from a fixed location, such as a department store, boutique or kiosk in small or individual lots for direct consumption by the purchaser. In parallel with the rise of the chain store a new generation of independent shop has grown. These stores often invest heavily in design in order to stand out on the crowded shopping street.

 ‘HouzSPOT’ especially designed specializes in elite and fashionable items such as clothing and attire. The set-up and arrangement of merchandise with help of displays system is the main concern in designing the outlet to attract customer’s attention. A place which only focuses on a specialty. A space that offered a unique style of design for the selected product with an unusual experience to engage the customer in a way they are not likely to forget.

Objective:
• To develop the knowledge and understanding related to design processes and conceptual studies in interior.
• To demonstrate skills and ability to produce 2D design drawings and 3D design drawing using manual methods. • To develop a design project from the initial brief, to respond to the performance criteria in addition to addressing the spatial and environmental aspects of design.
• To have the capacity to resolve design problems at an informed and creative level.

Learning Outcomes: 
CLO 1: Develop and produce effective and well thought out solutions to design problems, guided by ergonomic considerations. 
CLO 2: Identify appropriate research and show evidence of critical design development and aesthetics.
 CLO 3: Generate progress and communicate design concepts and solutions through drawing/traditional or digital technologies.
 CLO 4: Apply decision-making and negotiation skills through intellectual and communicative engagement with others.

Task: 
You are given an imaginary space with a mezzanine floor (approx. 95 mm square ft) to convert it to become an outlet store for your chosen merchandise. The outlet will be located at a corner of the shopping area in Kuala Lumpur. Each of the outlet will be experiencing the socio-culture, art and environment of urban living. A challengingly floor plan to showcase a myriad of merchandise that drove the interior for the 'style' given.

The area given is 6000mm (L) X 10 000mm (W) x 7000mm (H). Students have to explore creative approach in designing the space to ensure a unique shopping experience inside the outlet and exhibit a consistency of design language in the choice of material and color scheme. You need to follow the requirements of area needed. Besides that, students need to create an interesting activity that related with the product sell in the space given. The challenge is to extract interesting DESIGN ELEMENTS from the chosen merchandise and apply in your design.
The areas that should be in your retail store are:
i. Entrance 
ii. Display Zone 
iii. Activities Zone (related to product) 
iv. Purchasing Area (Payment Counter) 
v. Changing/Fitting Zone/Trying area 
vi. Stock Room/Storage




MINDMAP



 GROUND FLOOR 
FLOOR PLAN



MEZZANINE FLOOR
FLOOR PLAN



SECTION



DISPLAY UNIT
DETAILED DRAWING



PERSPECTIVE






MOCK UP








PRESENTATION BOARD








 
Because we used 6 A2 size to create a presentation board. 
Here is the whole presentation board.







HouzSPOT
FINISHED MODEL






SAMPLE BOARD




PIN UP CRITIQUE



PRESENTATION DAY



This is my project 3 and final presentation. Thank you for watching my e-portfolio.




What are you LOOKING at?

Scenario: 
An iconic display plays an important role due to its placement at the shop front. The function is designed to attract viewers and help to make ‘a better impression’ and show off the store's merchandise in flattering ways. If the window is bright, imaginative, and displays the products in eye-catching ways, it would impress the viewer and they definitely interested to tour the outlet.

Objective: 
• To understand functions and form and expressed it in interior space.
• To develop the knowledge and understanding related to design processes and conceptual studies in interior.
• To develop a design project from the initial brief, to respond to the performance criteria in addition to addressig the spatial and environmental aspects of design.

Learning Outcomes: 
CLO 1: Develop and produce effective and well thought out solutions to design problems, guided by ergonomic considerations.
CLO 2: Identify appropriate research and show evidence of critical design development and aesthetics.
CLO 3: Generate progress and communicate design concepts and solutions through drawing/traditional or digital technologies.

Task: 
To propose a window display’ for the given ‘style’. Students need to choose an outstanding product to be display. The considerations will be looking at the various method of displaying, functionality, innovative and creative way of displaying. Students have to develop the form, explore function of the space, ‘sell’ ideas through window, and create memorable impact and impress the viewers. *The area given is 3000mm (L) x 1500mm (W) x 3000mm (H).



Ғσям ғσσωƨ ғʋиcтισи ιƨ α ρяιиcιρɛ αƨƨσcιαтɛ ωιтн мσɛяи αяcнιтɛcтʋяɛ αи ιиʋƨтяια ɛƨιɢи ιи тнɛ 20тн cɛитʋяʏ. Ƭнɛ ρяιиcιρɛ ιƨ тнαт тнɛ ƨнαρɛ σғ α вʋιιиɢ σя σвʝɛcт ƨнσʋ вɛ ρяιмαяιʏ вαƨɛ ʋρσи ιтƨ ιитɛиɛ ғʋиcтισи σя ρʋяρσƨɛ.






We did research before started the project . This is my butterpaper for the window display.









MOCK UP


For mock up , I did two and this is the first mock up .


This is the second mock up and I add on the light to show the products.



MOCK UP PIN UP 



‘What are you LOOKING at?’
FINISHED MODEL







PRESENTATION BOARD






FINAL PIN UP




PRESENTATION DAY




That is my project 2 . Thank you so much :)






Colour’LESS’- Wall

Scenario:
 A product is a unique brand and to differentiate from the competitors, 'trademark' is essential. Another word, trademark is an identity of the product. Trademark will never change but the trademark’s essence is evolving all the time which the essence goes along with trend and consumer taste/ aspiration. Thus, they have to update regularly to stay competitive and appealing. As designer, we need to create communication, expressing what is unique and creative.

 Objective:
  To develop the knowledge and understanding related to design processes and conceptual studies in interior.
  To demonstrate skills and ability to produce 2D design drawings and 3D design drawing using manual methods.

Task:
 An introductory task which to engage students to express and play with their sense of creativity on a selected products' with various styles. Students need to express an appropriate ‘style and theme’, translate the definition with a sense of creativity and interprete the trademark with the essence of the words. To design a colourless wall of approximately 3000mm (L) x 3000mm (H) x 300mm (thk) that create memorable visual look for selected 'style'.


α ιƨтιиcтιʌɛ αρρɛαяαиcɛ, тʏριcαʏ ɛтɛямιиɛ вʏ тнɛ ρяιиcιρɛƨ αccσяιиɢ тσ ωнιcн ƨσмɛтнιиɢ ιƨ ɛƨιɢиɛ

We have to decide a tagline for our style and brands. At first my tagline is CHOOSE A BETTER LIFE but at last I decide change the word of 'CHOOSE' to 'LIVE' so my tagline is LIVE A BETTER LIFE.












These are my butterpaper of inspiration , introduction of eco style and yellow 108.






And this is my pin up day.







MOCK UP





Colour’LESS’- Wall
Finished Product


PRESENTATION BOARD


PIN UP DAY 








This is my project 1 . Thank you .